I’ve implemented a progress bar today that shows you how far you’ve come in the level, as some folks have been wondering about that as they played. Not as exciting as a boss battle, but a neat new feature (which you can also disable in the options if you don’t need it).
For those of you that are wondering why the marker on the bar is not moving constantly: the progress is determined by the rows of tiles that have left the screen, so only then a new progress value is calculated.
I’ve also been working more on the first boss, especially the balancing of the difficulty, as I kept losing.
Here’s a longer gif showing what it will be like to fight him (although the actual strategy is not revealed…)